![]() Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Constructing your city from the ground up is easy to learn, but hard to master. You’re only limited by your imagination, so take control and reach for the sky!Multi-tiered and challenging simulation. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. The instructions below will assume Windows was installed on drive C: and not a secondary drive.įor general assets like buildings, roads, interchanges, trees and so on, the place to extract them is to their own sub-directory under: C:\Users\ \AppData\Local\Colossal Order\Cities_Skylines\Addons\Assetsįor all maps, you likely won't need unique sub-directories as there aren't going to be frequent name overlaps, it is still good practice to make one for them under: C:\Users\ \AppData\Local\Colossal Order\Cities_Skylines\MapsĪny mods can also be installed locally, especially useful for non-Steam versions of the game, and most of them are available through thirdparty sites (like and ), but is not relevant for any downloadable asset posted herein.Cities: Skylines is a modern take on the classic city simulation. Since Windows hides certain directories by default, it's easiest to copy the entire path and replace the username part, then paste it into the address bar, rather than trying to navigate there visually with Explorer and not seeing the relevant directories. Note that is the placeholder for your Windows login name. Now these instructions are just for the Windows version, though there should be a method for Mac users, console users will be left out. For Epic games or Origin versions of CS, this will be the only way to use thirdparty content. Local just means that for a Steam Workshop user, they won't show up as a subscription, and won't be automatically updated or deleted should the author change anything. All mods and assets can be installed locally on Cities: Skylines, and local versions can co-exist with Steam versions just fine. ![]()
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